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Your graphics
are an important part of your layout design. Pages with nothing but text
are boring and uninviting. Graphics pull the user in.
The are
two different types of graphic images:
- Bit-mapped
- Vector
or raster
You need
a separate editor for each of these types.
In a bit-mapped
image, the image is represented by thousands of pixels. Examples include
photographs from a digital camera, and images produced from a scanner.
A scanner, for example, scans a photograph and sends the pixel image of
the photograph to the bit mapped editor you are using, such as Adobe Photoshop(TM).
You can then edit the pixels adding a wide variety of effects.
With a vector
graphic, the image is represented as a collection of objects. There
may be hundreds or even thousands of objects in the image. You can select
any object and edit the object, or you can add or delete objects. A circle,
for example, is represented by defining its center point, radius, outline
thickness, outline color, and fill color of the circle. Other typical
objects include rectangles, lines, and polygons.
Vector objects
need to be edited by a vector graphic editing program, such as Adobe Illustrator
or Corel Draw. The most common examples are good clipart libraries. The
clipart is edited in a vector editing program and essentially has infinite
resoultion in this editor. You can resize easily - something you can't
do too well with a bit-mapped image. In addition, a vector editor may
support a something called rendering in which the two-dimensional
image is converted to a 3D image using a mathematical process - something
you can't do with a bit-mapped image, which isn't expressed mathematically.
For Web pages, however, you generally want bit-mapped images. The vector
image is then converted to a bit-mapped image and exported and saved in
a bit-mapped format. If you are using Flash, this program can take a vector
image and process it to a static or animated image you can use on a Web
page - and save space as well!
Let's look
at the difference between the two graphic image formats:
| Bit-Mapped
Images
| Vector
Images
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| Image
stored as pixel definitions
| Image
stored as collection of objects with object definitions
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| Generally
large files
| Generally
small files
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| Resizing
image generally causes lost of resolution
| Resizing
image causes no loss of image quality
|
| Pixel
drawing tools
| Object
drawing tools for lines, rectangles, circles, polygons
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| Edit
pixels or groups of pixels
| Edit
objects
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| Bit-mapped
file formats include BMP. GIF, TIF, PSD, and JPG
| Vector
Graphic file formats include AI, CDR
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| Uses
bit-mapped editor, as Adobe Photoshop(TM)
| Uses
vector-graphic editor, such as CorelDraw(TM) or Adobe Illustrator(TM)
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| Best
for photographs and scans
| Best
for clipart in vector format.
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Here are
summaries of the bit-mapped file formats used on the web:
| GIF
| Colors
are reduced to only 256 (lossy in this sense)
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| Compressed,
but generally larger than JPG or PNG
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| GIF89a
supports transparency of a single color
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| Cross-platform
support
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| Best
for clipart, drawings
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| JPEG
(JPG)
| 16.7M
Color support
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| Lossy
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|
| Variable
control of loss and file size
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| Small
file size
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| Best
for photographs
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| PGN
| 16.7M
colors
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| Smaller
than GIFs
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| Not
supported well at present
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|
| Lossless
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| GIF
Clipart, 2.4K
| GIF
photo, 15K (256 Colors only)
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| JPG
Clipart, 13K
| JPG
Photo, 14K (16.7M Colors)
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Notice
the photo is higher quality as a JPG, while the clipart is a small file
and has great quality as a GIF.
Tips for using graphics:
- To
use vector graphic images on web pages use one of these methods:
- Resize
as necessary, then convert to bitmaps by pasting it into a bit-map
editor, such as Photoshop.
-
Or use vector graphic web tools as Adobe's LiveMotion(TM) or Flash(TM)
to import the vector graphic, convert it to a symbol, and save it
as a Flash SWF. You will only have a single frame in your Flash
file. You could, however, make the graphic as a button with a link.
- Specify
the size of the graphic using WIDTH= and HEIGHT= in the tag. This insures
the text for the page loads first (leaving room for the graphic), after
which the graphic loads.
- Keep
graphic files small unless your client has broadband. In general use
JPG for photos, GIFs for clipart.
- Keep
the number of colors in a GIF file as small as possible, specifying
the number of colors when saving it to minimize file size.
- If
you want the user to see detail or a larger image, use a link from a
thumbnail so they can click on the thumbnail to get the larger image.
- You
can also import a photo JPG to FLASH, convert it to a symbol, and then
make it a button. Then save the single-frame symbol as a small SWF.
- Honor
the copyrights of the images you use, both clipart and photos. Get permission
or pay royalties for the images you use. Just because it is easy to
download an image from someone's page doesn't mean you have a legal
right to use it.
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Rights Reserved
Copyright 2005, Oregon Professional
Microsystems
20020 Marigold Ct. Suite 24
West Linn, Or 97068 (Portland Metro Area)
(503) 697-4773
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